Carl Goodman | 201010 Ltd

Graphic Design     Computer Generated Images     Project Management     Consultancy     Unity Development

Role: creating experimental productions using technologies developed within the project, provision of media and media expertise, analysis of commercial viability

 

EU Research and Innovation FP6. "SALERO aims to make cross media-production for games, movies and broadcast faster, better and more cost efficient by combining computer graphics, language technology, semantic web technologies as well as content based search and retrieval.

 

SALERO will define and develop 'intelligent content' for media production, consisting of multimedia objects with context-aware behaviours for self-adaptive use and delivery across different platforms.

 

Based on research into methodologies for describing, creating and finding intelligent content, SALERO will develop tool-sets to create, manage, edit, retrieve and deliver content objects, addressing characters, objects, sounds, language sets, and behaviours."

 

 

Partners: Joanneum Research, Activa Multimedia, Blitz Games Studios Ltd, Pepper’s Ghost Productions Ltd, Fundació Barcelona Media Universitat Pompeu Fabra, Universitat Ramon Llull, Dublin Institute of Technology, Taideteollinen Korkeakoulu (TaiK) Duration: 4 years

 

SALERO - Semantic Audiovisual Library Entertainment Reusable Objects

Role: evaluation of technologies developed within the project, provision of media and media expertise, analysis of commercial viability.

 

EU Research and Innovation FP7. "INSEMTIVES is about bridging the gap between human and computational intelligence and providing incentives for users to contribute to the massive creation of semantic content. The project aims at pro­ducing metho­dologies, methods and tools that enable the massive creation and feasible manage­ment of semantic cont­ent in order to facilitate the world-­wide up­take of semantic tech­nologies.

 

INSEMTIVES combines research with development and real-world applications . The foundations are methods and guidelines facilitating semantic content creation in an incentives-driven manner. They underlie the INSEMTIVES platform (back-end) and various end-user tools for semantic content creation (front-end).These technology components are used in three case studies targeting the management of enterprise content, the annotation of Web service artefacts, and the management of multimedia in online worlds and games."

 

 

Partners: University of Innsbruck Semantic Technologies Institute, SEEKDA Gmbh, Ontotext AD, University of Siegen, Telefonica, University of Trento, Poznan University of Economics, Cluj-Napcoa Technical University, My Tiny Planets Ltd. Duration: 3 years

 

INSEMTIVES - Incentives for Semantics

Insemtives presented the opportunity to fund development of the MOON EXPLORER interface for the GALAXY ZOO project to crowd source annotating data from NASA's Lunar Reconnaissance Orbiter. A 'junior' version of the tool was made for the Tiny Planets website.

Spark & Socket: a pilot segment for a children's TV series produced by 2 people in 2 weeks using SALERO tools. Other experimental productions, such as 'Turing Machine Opera,' were aimed at more mature audiences.

Graphic Design     Computer Generated Images     Project Management     Consultancy     Unity Development

Role: content creation and technology evaluation for commercial viability. Media expertise and development.

 

EPSRC DTI LINK. "The PGPGrid project aims to bring together a VO involving these partners. The goal of this VO is to apply Grid technologies to the production of computer-generated animation, where a unique method of motion- capture is applied to the animation process.

 

The 3D-Matic laboratory produces computer-generated three-dimensional (3D) mesh models of the motion of real human subjects. Motion-capture is achieved using eight sets of three TV cameras, two monochrome and one colour, which are positioned statically around the subject in a studio.

 

The produced mesh models can be rotated in any direction in three dimensions. This has the effect of producing just about any camera angle. This is equivalent to an animator being able to position a camera anywhere they wish, after the process of motion-capture, resulting in enormous creative opportunities while cutting the motion-capture overheads of re-shoots."

 

 

Partners: Pepper's Ghost Productions Ltd, 3D-Matic Laboratory University of Glasgow, EPCC University of Edinburgh (Edinburgh Parallel Computing Centre) Duration: 2 years

PGPgrid - Wide Area Rendering Environments and Virtual Organisations

PGPgrid sought to explore opportunities for Wide Area Rendering Environments using technologies up to and including EPCC's Beowulf supercomputer cluster.

Role: content and tool-set evaluation, assessment of production viability and applicability of technology to target audience.

 

EPSRC DTI LINK. The overall aim of the Tiny-in project is to explore ways to create novel narratives from existing broadcast content. This type of content re-use is becoming increasingly more desirable as program-makers endeavour to recoup high-production costs through spin-off merchandise.

 

It is necessary to consider how the narrative principles which underpin the original broadcast content can be retained, so that the experience of interacting with the content is more meaningful and enjoyable.

 

The Tiny-in project has produced Scene-Driver, a narrative-driven game architecture for content re-use. Scene-Driver has been implemented using animation content from the Tiny Planets children's television series produced by Pepper's Ghost Productions. A key feature of Scene-Driver is that the user is actively involved during the construction of the narrative. The Scene-Driver game is aimed at children of 5-7 years old, who are in the target age-range of Tiny Planets.

 

 

Partners: Pepper's Ghost Productions Ltd, 3D-Matic Laboratory University of Glasgow, EPCC University of Edinburgh (Edinburgh Parallel Computing Centre) Duration: 2 years

 

 

 

 

Role: Co-ordinate with all partners and interest groups, make production-based comparisons between various laser scanning technologies and photogrammetric solutions.

 

EPSRC DTI LINK. Objective: to use, evaluate and further develop photogrammetric 3d scanning technologies for use within media production.

 

During the course of this project a number of start-up companies were spun out of the academic partners involved, with a view to commercialising a range of technologies including image-based lighting tools, intelligent avatars and photographic 3d scanning systems.

 

Some of the technologies developed during this project could be viewed as precursors to current Light Stage systems.

 

At PGP I had previously developed a technique for building phot-realistic avatars for games using photogrammetry and manual construction of 3d meshes, on a vertex-by-vertex basis. Automating this approach was part of the motivation for 3D Toolbox 2.

 

 

Partners: Pepper's Ghost Productions Ltd, Edinburgh University Virtual Environment Centre, CREATEC Duration: 2 years

Tiny-In - Narrative Hypermedia

3D Toolbox 2 - Real-time 3d scanning for media production

Tiny-In was successfully commercialised with 3-Plus of Reykjavik.

Some of the technologies developed during this project could be viewed as precursors to current Light Stage systems.

Role: principle consultant responsible for interviewing stakeholders, devising and developing 3d animations of possible solutions

 

A consultancy and development project which looked at the means by which new visualisation tools could be used to create real-time information systems across a number of different market making applications, from options and derivatives to foreign exchange and equities.

 

This required the development of ‘visual data objects’, which were capable of receiving streamed numerical information and displaying this by changes in their form and colour. A particular problem was the need to avoid the super-imposition of an ‘editorial’ perspective on the representation of the data.

 

Three project concepts were delivered, including a news format animation of the UK equities market, a method of overlaying derivatives portfolios in order to cover risk, and a real-time 3d visualisation of pit-trader data using SGI Inventor running on a Silicon Graphics Onyx supercomputer.

 

 

Partners: Reuters Ltd, Communication Arts Ltd Duration: 6 months

3D Metaphors for Financial Data Visualisation